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//
//
// test58.cc
// 
//
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#include "G4RunManager.hh"
#include "G4UImanager.hh"
#include "G4UIterminal.hh"
#include "G4UItcsh.hh"
#include "Randomize.hh"

#include "DetectorConstruction.hh"
#include "PhysicsList.hh"
#include "PrimaryGeneratorAction.hh"
#include "RunAction.hh"
#include "EventAction.hh"
#include "TrackingAction.hh"
#include "SteppingAction.hh"
#include "SteppingVerbose.hh"
#include "StackingAction.hh"
#include "G4VisManager.hh"
#include "G4UIExecutive.hh"
#include "G4VisExecutive.hh"
#ifdef G4VIS_USE
#include "G4VisExecutive.hh"
#endif

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int main(int argc,char** argv) {

  // Detect interactive mode (if no arguments) and define UI session
  //
  G4UIExecutive* ui = 0;
  if ( argc == 1 ) {
    ui = new G4UIExecutive(argc, argv);
  }


  //choose the Random engine
  CLHEP::HepRandom::setTheEngine(new CLHEP::RanecuEngine);

  //my Verbose output class
  G4VSteppingVerbose::SetInstance(new SteppingVerbose);

  // Construct the default run manager
  G4RunManager * runManager = new G4RunManager;

  // set mandatory initialization classes
  DetectorConstruction* detector = new DetectorConstruction;
  PhysicsList* physics = new PhysicsList;  



  runManager->SetUserInitialization(detector);
  runManager->SetUserInitialization(physics);
   
  PrimaryGeneratorAction* primary = new PrimaryGeneratorAction(detector);
  runManager->SetUserAction(primary);


  // set user action classes
  //
  //runAction
  RunAction* runaction = new RunAction(detector,physics,primary);
  runManager->SetUserAction(runaction);

  //eventAction
  EventAction* eventaction = new EventAction(runaction);
  runManager->SetUserAction(eventaction);

//trackAction
  TrackingAction* trackingaction = new TrackingAction(eventaction);
  runManager->SetUserAction(trackingaction);


  //stepAction
  SteppingAction* steppingaction = new SteppingAction(detector,
                                                      eventaction);
  runManager->SetUserAction(steppingaction);
  
  //stackAction
  StackingAction* stackingaction = new StackingAction(runaction, 
                                                      eventaction, detector);
  runManager->SetUserAction(stackingaction);      
   
  G4VisManager* visManager = new G4VisExecutive;
  // G4VisExecutive can take a verbosity argument - see /vis/verbose guidance.
  // G4VisManager* visManager = new G4VisExecutive("Quiet");
  visManager->Initialize();

  // Get the pointer to the User Interface manager
  G4UImanager* UImanager = G4UImanager::GetUIpointer();
  // get the pointer to the User Interface manager 
   // Process macro or start UI session
  //
  if ( ! ui ) { 
    // batch mode
    G4String command = "/control/execute ";
    G4String fileName = argv[1];
    UImanager->ApplyCommand(command+fileName);
  }
  else { 
    // interactive mode
    UImanager->ApplyCommand("/control/execute init_vis.mac");
    ui->SessionStart();
    delete ui;
  }

  // Job termination
  // Free the store: user actions, physics_list and detector_description are
  // owned and deleted by the run manager, so they should not be deleted 
  // in the main() program !
  
  delete visManager;
  delete runManager;

  return 0;
}

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